USL Mix Stats

USL Mix Stats

Every game on USL Megamaps, recorded straight from the zone: kills by weapon (LAW shrapnel credited to the LAW), class time, heals, accuracy. Ratings only move for mixes where both captains agreed with ?rated.

Loading…
Games recorded
all maps
Rated players
played at least one mix
Kills recorded
enemy kills with a weapon attributed
Avg game length
mercy rule ends games early

Top players

· loading…

Loading…

ELO ratings are hidden

mixes are for casual play

Hidden for now. We use them internally, to help make mixes more balanced — that is the whole job they do. There is no ladder and nobody is ranked against anybody.

Curious about your own? We're looking at letting registered players look up just theirs. No pressure either way — the game mode is designed for casual play, and your performance metrics are available to you on request.

Everything else stays public — kills, classes, accuracy, heals, opening kills, and every game log below.

Titan vs Collective

No games yet.

Opening kills

first kill of each fight · 60s lull = new fight

No opening kills recorded yet.

Side win rate by map

% of games won

No games yet.

Class win rate

% of player-games won · dashed line = 50%

No games yet.

Kills by weapon

shrapnel rolled up to its launcher

No kills yet.

Class table

No games yet.

Recent games

No games yet.

Building your own mix tool? Everything on this page comes from the public JSON API.